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  2. Vivagames is a relatively small studio based in Beijing, and Immortal Legacy: Jade Cipher is only our second title (and our first VR title). We have a very talented, passionate, and experienced team of creators here. We are also very passionate about Chinese culture and sharing the folklore of our people with the world. As you are probably aware, the New Year is a big event in China. What you might not know are the stories that surround it. Immortal Legacy Photo Gallery In one such story, it is said that long ago there was a beast called Ksi” (夕). As each year waned, the beast would unleash itself upon the world, causing chaos and destruction. But the gods passed down a secret to humanity, one that would allow them to defend themselves against this fearsome creature: the beast feared the color red and loud noises. Hence why on the last night of every year we set off firecrackers and fireworks to drive it away. The story of Immortal Legacy: The Jade Cipher is inspired by this story as well as other Chinese legends. In our story, Ksi” (夕) is an emperor who, having conquered space, yearns to conquer time as well. He seeks immortality, and is willing to stop at nothing to attain it — even sacrificing his own people. That search for immortality is just one reason that brings you to Yingzhou Island, located deep in the Dragon’s Triangle. Playing as ex-special forces soldier Tyre, you’re also here to discover the truth behind your mother’s mysterious death. Finding out how that event and her enigmatic past are tied to the secrets that lie at the heart of the island will see you battle through not only a mercenary army sent in to excavate it, but the horrors they’ve unwittingly set free. Descend into the unknown and uncover the secret of immortality in this immersive PS VR* blockbuster, out today on PS4. *Please review and follow all safety guidelines for use of PlayStation®VR. PlayStation®VR is not for use by children under age 12. PlayStation®4 system, PlayStation®VR and PlayStation®Camera are required to experience VR functionality. Przeczytaj cały wpis
  3. For the first time ever, two gods will rise. Horus and Set — the legendary Egyptian rivals — will both become playable characters in Smite later this month! This is the first-ever simultaneous God release for the free-to-play Battleground of the Gods, and we’re thrilled to give you an exclusive first look at these two incredible characters here today. The story of Horus and Set is a tale as old as time. It’s a tale of jealousy, murder, and revenge — at a divine scale. Osiris, the god of earth, ruled over the two kingdoms of Egypt. It was a golden age of peace, but anger brewed in the heart of Osiris’ younger brother, Set. Set found peace… boring. And so he took action. Set murdered Osiris, cut him into pieces, and claimed his brother’s throne. To Set, this was an act of liberation. But it was a call to war for Horus, Osiris’ son. Horus pledged himself to justice, to reclaim his father’s throne not just for himself, but for his people. Horus will not rest until Set is defeated. And so the two rivals are now locked in eternal battle for the crown of Egypt… and Olympus. Horus is the Rightful Heir to Osiris’ throne. It is his right, his duty to see his kingdom thrive. He will avenge his father’s death and stand against his uncle, the murderous Set. Horus is represented as a falcon in ancient mythology, so we stayed true to that in Smite. His head and birdlike proportions are important, but it’s Horus’s wings that define him. These massive wings bring personality and impact to his abilities… and are actually used for his basic attacks. Horus is a Warrior in Smite, but a very atypical Warrior. Though he can hold his own in fights, he’s best when he’s fighting alongside his teammates. His gameplay is true to his character: A truly selfless leader will only help himself when it also helps his allies. Horus is often seen diving into the fray to protect his teammates from danger. No matter where a friend is, Horus can — and will — bring in reinforcements to turn the tide of battle. Horus and Set are opposites, both in personality and gameplay. While Horus is calculated, defensive, and focused on his team, Set is aggressive and violent, trusting only himself to overwhelm his opponents. Set is The Usurper, a leader only because of his ruthless displays of strength and brutal rule. He murdered Osiris for the throne, and now Horus stands in his path. Like many Egyptian gods, Set is animalistic. But uncommonly, Set is never referred to as a single animal, but as a unique creature with features of multiple animals. This uncanny, otherworldly creation covers his face with lightweight armor to remain agile in his movements. Set is an Assassin in Smite, relying on his own strength and mastery of the sands. Who needs teammates when you can create your own allies from sand? Set conjures spawns to attack swiftly before they dissolve back into dust. Beware when the rage consumes Set — he drops his staff, unleashes his claws, and embraces his animalistic urges. He attacks faster and faster, letting his inner chaos free and ensuring his opponents’ doom. There’s so much more in Smite’s upcoming Sands and Skies update. There’s an all-new event — Battle for Olympus — featuring amazing skins like Helheim Ullr. This incredible skin reimagines the Norse God of Glory as a mighty warrior felled by disease, now trapped in the Norse afterlife of Helheim instead of taking his rightful place among the warriors of Valhalla. If you can’t wait to get your hands on Helheim Ullr, Horus, and Set, you don’t have long to wait. The Sand and Skies update is scheduled to release April 30! Horus and Set are Gods 102 and 103 in Smite, and we’ve got a lot more incredible deities on our calendar for the rest of the year. Don’t miss one moment of divine action — play for free in the Battleground of the Gods now, and prepare for the Battle for Olympus! Przeczytaj cały wpis
  4. Hello, everyone. James Mielke of Tigertron here to talk about what went into creating the Jupiter & Mars soundtrack — aka ‘an audio specimen of future Earth, vol. 1’ — our underwater adventure game launching on Earth Day, April 22, for PS4 and PS VR. I’ll confess that — as many people have guessed — the title of Jupiter & Mars is inspired by the 1954 Bart Howard jazz standard, ‘Fly Me To The Moon,’ made famous by Frank Sinatra and, perhaps less logically, Evangelion. This was back in 2011. The words “let me see what spring is like on Jupiter and Mars” gave me an idea for two characters. How it relates to two dolphins is not something I can easily explain, but the pairing of “Jupiter and Mars” was the first spark that led me to designing the game featuring these two inseparable characters. The second catalyst was the movie The Cove, which after seeing it made me want to take action on behalf of dolphins, which are beautiful, super intelligent, amazing creatures that we should be protecting, not hunting. With music as my starting point of an idea, I imagine the characters, story, and cinematics and ending first, often ending up with a narrative concept fully formed before I’ve even decided what kind of game I want to make. Such was the case with Jupiter & Mars, which started with Frank Sinatra and eventually became the PS VR-compatible game you’re reading about today. The games I’ve worked on have always had music at the forefront of the experience — Child Of Eden, Lumines Electronic Symphony — and Jupiter & Mars allowed me to assemble a soundtrack as unique as any mixtape I’ve ever slaved over. The lessons I learned when I worked at Q Entertainment in Tokyo have always stayed with me, and without a strong audio experience, I feel like the player isn’t getting a complete gaming experience. The ebb and flow of the soundtrack in a game is as important as the sequencing of songs on an album like The Beach Boys’ Pet Sounds. My equation is simple: The right sounds for the right moments equals memories. Choosing the right music for the right situation is what I call a “Say Anything moment.” The iconic point in Cameron Crowe’s coming-of-age epic — where John Cusack holds aloft a boombox playing Peter Gabriel’s ‘In Your Eyes’ — is how I want to use music in a game. Not as BGM, but as an integral part of the game experience. Our drowned London, revealed with echolocation. Enter multi-instrumentalist, Jon Atkinson, a key member of George Martin’s (Beatles) production group, who joined the project after we first met at a Howard Jones concert in Tokyo. After some discussion, we decided that the deep blues and greens of this ocean world deserved to be adorned with the Moog-y synths of the Blade Runner and Tron soundtracks. Fortunately Jon was up to the task with what moods we wanted our soundtrack to evoke. You may be surprised to hear something so distinctly synthetic in a game about two dolphins, but I wanted something that reacted to the pulse of the moment, so a documentary-styled score wasn’t going to achieve what we wanted for the game. Enter Nami Miyahara. A successful Japanese solo artist, collaborator with Japanese group Rip Slyme, anime voice actor, and vocalist for Genki Rockets (you might remember “Heavenly Star” from Lumines II and No More Heroes). I really wanted to work with her on Jupiter & Mars. Fortunately, she was eager to collaborate on this game with us. We wrote and recorded the song with her and Jon Atkinson over the course of a couple intense days in London, starting with lyrics that I wrote with Nami while wandering around Primrose Hill and ending in a day-long recording session at the legendary RAK Studios in Camden, London. The resulting track ‘(We Are) Shooting Stars’ is an upbeat piece of pop music, with ABBA-like chord progressions and multi-tracked vocals, sung from the perspective of the female lead character Jupiter. I think it’s a catchy earworm, if I say so myself (Jon and Nami cranked out a nuanced but hook-filled melody to accompany the words), but gamers who play the game will find deeper meaning in the song’s lyrics. Although we actually recorded the song in September 2017, I met up with Nami in Tokyo just a few months ago to shoot a music video with her, a full year and a half later. Besides the tracks created by Jon Atkinson, the game features a few songs licensed from other artists. The first song, ‘Automatons’ by Anything Box, will be familiar to veterans of Lumines Electronic Symphony. While its presence in Lumines is memorable, the way it’s used in Jupiter & Mars is how I originally envisioned using it, in a pivotal scene in the game, where a long dormant industrial city awakens. I’ve known Anything Box songwriter and lead singer Claude S. since 1990, and he was super helpful in licensing the song to me again for Jupiter & Mars. Another artist who appeared in Lumines is trance legend Ferry Corsten, and his music returns in Jupiter & Mars, too. We felt that one song he’d written for his then-unreleased Gouryella album ‘From The Heavens’ was perfect for a climactic scene in the game. So, when you hear his track ‘Anahera,’ know that we knew exactly what we wanted, two and a half years in advance of when you’ll finally see and hear it in-game. That’s how important music is to the genesis and planning of our games. Left: Myself, holding a copy of the single ‘Gouryella’ by Ferry Corsten’s trance side project Gouryella, and Sam Kennedy. Right: Jon Atkinson and Nami Miyahara work on Jupiter & Mars’ theme song ‘(We Are) Shooting Stars’. The final track was written for us by a Brooklyn-based keyboard wizard and session musician, Scott Wozniak. When a song I wanted to license fell through (can’t win ’em all!), I turned to Scott and explained the context of the song and what it represents, to see if he could compose something that matched the tone of our original choice. Gentle and shimmering in its piano-led electronic pulse, I think the song “朝子” (“morning child”) is perfect for the game’s epilogue. Blue Moods Each area of the game’s soundtrack is built in layers, adding in tracks when the tension rises and subtracting them when the tension subsides. For the purpose of a soundtrack, however, we had Jonathan assemble 20 tracks as complete ‘songs,’ and I’m excited to say these songs will be released digitally and on vinyl, via BraveWave Productions. The songs that won’t make the cut on vinyl due to playtime restrictions (it’s a maxed-out double album) are Jon’s version of Maurice Ravel’s ‘Bolero,’ and Scott Wozniak’s track “朝子.” They will, however, be included digitally with all vinyl and digital versions sold. The two licensed songs by Anything Box and Ferry Corsten also aren’t included on the album, proper, since you can purchase them separately via your favorite music source. Regarding the album jacket design, BraveWave Productions (our soundtrack publisher, who will be releasing the album on vinyl and digitally) enlisted Dan Clarke, aka Arkotype, an excellent graphic designer out of the U.K. to create the cover designs, and it turned out beautifully, reminding me of some of my favorite covers by New Order and The Pet Shop Boys. The minimal gradients in each of the album jacket’s ‘portholes’ were created from actual screenshots in the game, twisting and pushing the colors from each screenshot’s hues (themselves taken from individual biomes in the game) into one beautiful, pearlescent shape. Jupiter & Mars – an audio specimen of future Earth vol. 1 Here’s what Dan had to say about his process: “My own style has always been influenced by the graphic design culture of progressive house & trance from the 90’s and early 2000s (particularly labels like Bedrock and Global Underground) — I believe that this album feels as if it could have been born in that era, so the direction for this project takes inspiration from that. This soundtrack has its own personality and identity, with that in mind I wanted to make something unique in order to make that clear. “The ‘porthole’ theme came from an idea to visualize a window/view into another world, and to represent the tone of the soundtrack using simple color and texture rather than specific imagery. This continues with the typography on the reverse, which has been set in a circular ‘shoal’. Each graphic was created using sections of stills from the game so that the palettes used are truly representative of the game’s vibrant hues.” Lastly, on the topic of the vinyl release, my good friend and mentor Tetsuya Mizuguchi wrote the introduction to the album. So if you’re a gamer who likes things like Child of Eden, Lumines, Rez Infinite, and Tetris Effect, and has to have all the Mizuguchi things, this should make a nice addition to your collection. Ocean Blue So hopefully this gives some insight as to how integral the music is in our games. Jupiter & Mars revolves around two characters who depend on each other, who share special times together, and are above all intelligent beyond our understanding. They experience emotions as profoundly as we do. In Jupiter & Mars we want to tell a mostly wordless, musical story, where the actions and deeds of our two cetaceans penetrate your heart more deeply than any text box could ever do (I hope). My personal wish, when you play our game, is that you grow as close to these characters as I have through the years. They first swam into my head almost a decade, and they’ve been like family ever since. Moreover, I hope that even after you power down your PS4 or take off your PS VR headset, and walk away to do something else in your life, that a bit of my friends Jupiter and Mars goes with you. Przeczytaj cały wpis
  5. Heaven’s Vault is an open-world adventure where you play as an archaeologist, Aliya Elasra, exploring ancient ruins, translating inscriptions, and uncovering the four-thousand year history of the Nebula that we created for the game. But it’s not all dusty temples and lost mines — when Aliya isn’t exploring the past, she’s talking to people in the busy cities and markets of her world, to find new clues to follow. It’s taken us four years to make Heaven’s Vault. Building an entire civilization from scratch isn’t easy! We found that for everything we decided on, there was another choice waiting to be made. Say we figured out what the people ate — well, then we needed to know how it was grown, how it was distributed, and how it was paid for. And was it shared out fairly, or unfairly? To help us we did a lot of research, drawing from sources as varied as the barter systems of the Polynesian islands to the intricate trade routes of the Silk Road. We borrowed and adapted ideas from a whole host of cultures and historical periods, while trying to include nothing that in our society hasn’t been real somewhere, at some time. But there’s one question that history was critical for answering: what do the people in our world look like? Heaven’s Vault contains a wide range of characters: some friendly, some unfriendly, and some out to trick you. It’s all too easy when designing a new world to try and stay true to your inspirations by making all the people look the same. Say your game is inspired by Ancient Rome: you make the characters all look Italian. Except the history tells a different story: Rome was a melting-pot, set at the intersection of Europe, Africa, the Middle East, and beyond. It was easily as diverse as modern-day London, or New York. Big cities have always attracted people from far and wide. So we went back to the geography of our world, and to our four-thousand-year history, and began asking questions. How did this world begin? How did it develop? How did people spread? Where did they go? Where did they congregate? Where did they avoid? Where did society prosper? And where did it fail? Aliya has a history with several of characters in the Nebula, but how much you explore those relationships is up to you. And from the answers to these questions arose the vibrant and diverse populations of Iox, Elboreth, and all the other moons. The people of each one — and the cast of characters you’ll meet on those moons — are the result of their positions in the Nebula, their relationships, and a core truth from all of history: people move around. The result is a world that’s mixed-up as Ancient Byzantium, or Middle Ages London, or modern-day Brooklyn. A world that, we think, feels coherent and exciting and surprising, full of people of all colors, sizes, shapes. A world that refuses to fit inside its box. You can enter that world, explore its mysteries and meet its inhabitants for yourself, today, because Heaven’s Vault is out now. Come sail the rivers of the Nebula, and let us know who you find in the comments below. Przeczytaj cały wpis
  6. PlayStation News Blog Bot

    [PSNews] Dreams Early Access Launches Today

    Here at Media Molecule we’ve been so impressed by how creative (not to mention helpful and supportive!) our community was during our beta and we can’t wait to see what an even bigger group of creators will do in Dreams. Beginning today, Dreams Early Access will start rolling out to new players, starting in Europe at 10:30am BST, then the United States and Canada at 8:30am PST. To begin your journey in Dreams, Early Access offers brand new tutorials (including a much-requested one for character creation) and for those advanced players, Masterclasses with our Art Director Kareem Ettouney and Creative Director Mark Healey. Or you could… make an instrument from the silliest thing you can find, curate a collection of everything related to cats in the Dreamiverse… then build a museum for it! Make a tree fort, bring life to a short story you wrote, be the voice actor or actress the Dreamiverse needs. It’s really up to you, you have all the tools you need in Dreams. Of course, we have a whole host of additions and features planned for Dreams during Early Access so we’ll keep you updated on everything that we plan to add. And we hope you’ll let us know what you want in Dreams as well, by joining the conversation on our feedback forums on indreams.me, our companion site that lets you access the Dreamiverse. It’s also where we put lots of helpful information like patch notes helpful tips for updating your content, and more. We’re incredibly excited to be putting Dreams in the hands of such an amazing community of creators. This is a huge milestone for Dreams and Media Molecule and we hope you’ll join us during our 12-hour livestream starting at 10:00 AM BST to celebrate this momentous occasion! If you can’t join us, you’ll be able to watch the archived version on our Twitch page after the stream. We’ll be answering questions, creating live and of course, having some cake. Everyone at Mm is so grateful for all the support our community has shown us over the years. Have an incredible time in early access and please, share your creations, big or small, no matter how ridiculous, with us along the way. Seeing what you do in Dreams is what makes us tick. Xx Mm Przeczytaj cały wpis
  7. PlayStation News Blog Bot

    [PSNews] Road to Greatness: Full 2019 Tour Schedule

    Road to Greatness is back! We’ll be bringing the latest and greatest in PlayStation gaming to festivals and conventions across the United States, starting this weekend at Salt Lake City Comic Con. This is the first stop of many, so keep an eye on our tour schedule. The RTG truck will be featuring the latest and greatest games including Days Gone, MLB The Show 19, Trover and so much more. In addition to the latest games, the crew has built out even more gaming stations. And we don’t just mean in terms of quantity; we’ve gone all in on quality too, with each demo on the truck running on PS4 Pro. PlayStation Road to Greatness Truck Routing Event Market Start Date End Date Salt Lake Comic Con (FanX) SLC, UT 4/19 4/20 Something In The Water Virginia Beach, VA 4/26 4/28 Beale St Music Festival Memphis, TN 5/3 5/5 KaaBoo Texas Arlington, TX 5/10 5/12 Hangout Festival Gulf Shores, AL 5/16 5/19 Phoenix Comic Fest Phoenix, AZ 5/23 5/26 Bunbury Music Festival Cincinatti, OH 5/31 6/2 CMA Fest Nashville, TN 6/6 6/9 Celebrity Fan Fest San Antonio, TX 6/14 6/16 Firefly Festival Dover, DE 6/20 6/23 Summerfest Milwaukee, WI 6/26 7/7 MLB All Star Game Cleveland, OH 7/5 7/9 Country Thunder Twin Lakes, WI 7/18 7/21 QuickChek NJ Festival of Ballooning Readington, NJ 7/26 7/28 Musikfest Bethlehem, PA 8/2 8/10 Silicon Valley Comic Con San Jose, CA 8/16 8/18 Gamestop Expo Nashville, TN 8/25 8/29 Bumbershoot Seattle, WA 8/30 9/1 Kaaboo San Diego, CA 9/13 9/15 Miramar Air Show San Diego, CA 9/28 9/30 CA Capital Air Show Sacramento, CA 10/5 10/6 Wings over Houston Air Show Houston, TX 10/19 10/20 Six Flags Fright Fest Atlanta, GA TBD TBD Blue Angels Homecoming Air Show Pensacola, FL 11/2 11/3 Thunderbirds air show Nellis AFB, NV 11/16 11/17 Fiesta Bowl Phoenix, AZ 12/24 12/29 National Championship New Orleans, LA 1/9 1/13 Check the above list and stop by to relax, try PlayStation VR, and maybe even win some prizes. Also, continue to check www.roadtogreatness.com for the most up-to-date game listing! PlayStation VR is not for use by children under age 12. Przeczytaj cały wpis
  8. Like many other kids, I used to assemble towns out of cardboard, twigs or junk that I’d found and create a story around them. I wished that I could breathe real life into the toys that moved into my town and that I could create a story together with them rather than puppeteering them through their lives. What if one of them would suddenly turn their gaze up and take notice of me? In our new VR adventure you get to experience that precise moment when you meet the young cat boy Louis! You’re right there in his world, in the shape of the Ghost Giant. You’re real, big as a hill and scary as thunder. You lean closer and poke him, he screams and runs away to hide behind a rock. From there on it’s up to you to figure out how to earn his trust. Our VFX Artist André Jönsson put a lot of effort into making effects which make the connection between you and Louis feel both more real and magical. The world has a very crafted look and feel to it, and that was always a common denominator throughout the development of the style. There are lumps of papier-mâché for foliage and painted cardboard for buildings — with thumbtacks, nails and tape keeping it all together. The style also helped to optimize the game since, instead of making high polygon models with fancy materials, our Environment Artist — Leo Brynielsson – just focused on painting yummy textures with a handmade look. Which, as a bonus, made Patrik Häggblad (the programmer responsible for making our game run smoothly) very happy. Thanks to our Programmers, Kristian Dam and Katharina Wunder, the Ghost Giant can lift off walls, roofs or rotate whole houses, take a huge crane and use it as a fishing rod or grab a big rock and throw it over the woods. There’s also the tactileness of leaning closer to listen in on the conversations going on in town or putting silly hats on people (thanks to our Lead Programmer and Producer, Sebastian Strand. Time well spent on that one). We wanted to channel that feeling of having created your own diorama world and exploring it as a child, the tiny world coming alive as you play. The inhabitants of Sancourt – the small town in our story – were meant to look like live toy figurines, carefully carved by someone. In this case by our splendid Lead Artist/Wood Carver Maria Svenningsson. The project’s Concept Artist, Stina Rahm, is especially great at drawing adorable animals and we wanted to encourage her to go nuts with animal designs. This added extra flavor to the characters. Monsieur Tulipe — the town’s florist deer — nibbles on his own flowers when nobody’s looking and Monsieur Bonbon, a grumpy lion, is forced to follow in his parents’ hoovesteps and sell vegetables. Going for anthropomorphic character designs was also a great way to find an accessible style with nice silhouettes and clear features that make them easy to read, even when they’re so tiny. It’s also cute and we like animals. Back when the first prototype was made by a small team lead by Zoink CEO Klaus Lyngeled, the story took place in an American, jazzy small town. However, when Ghost Giant’s writer Sara B. Elfgren first saw the demo and its pastel color scheme her mind went to The Umbrellas of Cherbourg (1964). She suggested writing the story and designing the art like it was set in a fictional France in the sixties. I put together a mood board based on pictures of French picturesque small towns, clothes and old cars from the 50s and 60s and it all ended up somehow fitting the mood and atmosphere of the story better. It made us try something that was quite different to what we’d done before in our other games, with bored beatnik cool cats instead of jockey school bullies and lush countryside where there previously had been steamy, rowdy streets. Telling a story in this medium and small scale proved challenging at first but when we began thinking of the game as a cozy theater things quickly fell into place. When something important is going on in the scene, we dim the lights and direct a spotlight at the action. We also turn down the background noise and play different music. Last but not least, the expressive animations by Stefan Markan, Mathias Lorensson and Willand Sköld Ringborg and Sound Design by Marcus Klang did wonders to the storytelling as well. Tomorrow, April 16, we welcome you to Sancourt! The team has worked long and hard on the project and we’ve all put a piece of our hearts into it. We hope you’ll enjoy your visit, make some new friends and memories. Just remember that even though you’re the big, tough giant in this story, you’re here because Louis needs you. Only through working together as friends will you be able to learn more about Louis and uncover what means to be a giant ghost. Przeczytaj cały wpis
  9. Together we all dream big dreams. Dreaming big has led to an amazing sense of accomplishment for all of us here at Santa Monica Studio and it’s the belief in that dream that kept us going, from the very moment we set out to create a new beginning for God of War. In 2015, we celebrated the 10 year anniversary of God of War, having started the saga back in 2005. And, so, here we are reflecting on the one year anniversary of a new era for Kratos, now with his son, Atreus. When Cory Barlog first brought us this transformative vision of a father and son embarking on an incredible journey together, a journey to honor a wife and a mother… but also one where a boy would teach his father how to be human again; and the father (Kratos) would teach his son how to be a measured god, we knew we had something special for our fans. Yet, change is hard. Change to a longstanding franchise comes with immeasurable doubt, a studio defining risk and a huge leap of faith. Thank you to our entire worldwide team; the Sony PlayStation family and you, the millions of God of War fans around the world who embraced that leap with us, on a journey we never expected. We made this journey together. In honor of you, our fans, we’re starting a week-long celebration of the one-year anniversary of this God of War. I’m very happy to indulge you with a small token of our appreciation. We’ve crafted a fantastic God of War Anniversary character PS4 avatar set that will be available free this Wednesday, and a PS4 dynamic theme available right now that will bring you back to serenity with Kratos and Atreus in the Lake of Nine. They’ll both be free at PlayStation Store (search God of War), whether you own the game or not. This past year we’ve been graced beyond belief with the Game of the Year honor from an astounding number of outlets worldwide. We’re humbled, and even more honored to be in the same breath as so many masterpiece games who unquestionably deserve the same distinction. Like so many in our industry, at Santa Monica Studio we craft games and strive to tell powerful, emotionally connecting stories. This year marks 20 years since our studio was founded. If I had to predict the next 20 years of Santa Monica Studio, I can tell you without a shadow of a doubt, we will continue to create games whose art reflects life, life reflects art, with stories we want to resonate for years to come. Thank you from the bottom of our hearts for embracing the new God of War and for helping Santa Monica Studio rise up to a new beginning as well. From our whole team to you, that has meant everything to us. Now, we have a long journey ahead. Przeczytaj cały wpis
  10. Star Wars Jedi: Fallen Order is an upcoming third-person action-adventure game made by Respawn Entertainment and EA. On the heels of its reveal at Star Wars Celebration Chicago, we’re giving the world its first look at the next major Star Wars title! This single-player story puts players in the boots of Cal Kestis, a surviving Padawan in a post-Order 66 galaxy where the Jedi are considered traitors. The galaxy has never been a more dangerous place for a Jedi. The once wholly trust Jedi Knight are now betrayed without hesitation by a fearful populace. Only the Force can be a trusted ally. It’s up to Cal to hold the light of the Jedi Order above the darkness as he ventures across new worlds and uncovers ancient pasts. Working together with a team of unlikely allies, Cal must do whatever it takes to survive as the Imperial Inquisitors hunt him down as he seeks to restore the Jedi Order. Star Wars Jedi: Fallen Order releases on PlayStation 4 on November 15. Przeczytaj cały wpis
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  12. A new PS VR adventure from the team behind Fe, Flipping Death, Stick it to the Man, and more, Ghost Giant casts you as… well, a large spectre visible only to a young boy named Louis. Explore the town of Sancourt, help Louis and his neighbors, and have a laugh or two (or ten) along the way. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Anniversary Collection Arcade Classics PS4 — Digital (Out 4/18) Konami starts its 50th anniversary celebration with this first installment of the Anniversary Collection series of all-time classics! This includes eight arcade masterpieces of the 80s, from Nemesis to Haunted Castle, enhanced with modern features. Crossovers By Powgi PS4, PS Vita — Digital (Cross-Buy, Out 4/17) Solve crossword puzzles — one letter at a time! Crossovers are little crosswords with just one letter missing. Find the letters, then unscramble them to solve the cryptic clue. Crossovers by POWGI contains 200 crossword clues – and 200 terrible jokes, as a “reward” for solving each one. Dark Quest 2 PS4 — Digital Dark Quest 2 is a turn-based RPG where you control a party of heroes on your epic quest to defeat the evil sorcerer and his minions. Each map is designed to test your party’s strength, courage and sanity as you go deeper and deeper into the castle seeking the evil sorcerer. Ghost Giant PS VR — Digital, Retail As the Ghost Giant, you are the protector of the lonely little boy Louis, who’s in dire need of a helping hand. Build trust with Louis by helping him overcome big — or even gigantic — obstacles. Discover Louis’ world, meet its eccentric inhabitants and experience a heartwarming, and sometimes heartbreaking, story. God’s Trigger PS4 — Digital (Out 4/18) Slay enemies with speed and precision in an over-the-top show of blood and explosions, dodging bullets and making split-second decisions. Play solo or with others. When an Angel and a Demon team up to kill their way into Heaven and stop the apocalypse, bullets will fly and blood will be shed. Heaven’s Vault PS4 — Digital An archaeological narrative adventure with an entire hieroglyphic language to decipher. Sail the rivers of space, explore lost moons, uncover ancient artefacts, and piece together a 5,000-year-old secret. Every answer feeds into a story that adapts around your actions. Will you uncover the path to Heaven’s Vault? Iron Snout PS4, PS Vita — Digital (Cross-Buy) Once upon a time, pigs would have to build a house of bricks to keep the wolves at bay, but not anymore. In Iron Snout, its hero piggie has taken up learning martial arts and now it’s the wolves that need to keep their distance because in this bonkers button-mashing beat ’em up, bacon is off the menu for good. My Time At Portia PS4 — Digital, Retail Start a new life in the enchanting town of Portia! Restore your Pa’s neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land. Nurse Love Syndrome Re:Therapy PS Vita — Digital (Out 4/18) Meet cheerful Kaori Sawai, fresh out of nursing school, as she joins Yurigahama Hospital. Surviving a near-death experience as a child left her with a desire to become a nurse. Our World Is Ended. PS4 — Digital (Out 4/18) A new masterpiece of narrative visual novel storytelling. Follow Judgement 7, a team of eccentric developers working on their latest game in Augmented Reality. On a summer’s day, their AR headset let them catch a glimpse of Tokyo in ruins. Could it really be the end of the world? Path to Mnemosyne PS4 — Digital Relax, empty your mind, activate your senses and immerse yourself into Path to Mnemosyne, a hypnotic adventure created within an infinite zoom! Walk the path, explore your mind and recover all lost memories by solving dozens of imaginative puzzles. Will you be able to reach the end of the path? Please, Don’t Touch Anything PS4 — Digital Covering for a colleague, you find yourself in front of a mysterious console with a green screen monitor showing a pixelated live image of an unknown city. Also present is an ominous red button with the simple instruction to not touch anything! Go ahead, press the button. You know you want to. QuiVr PS VR — Digital QuiVr puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! Snooker 19 PS4 — Digital, Retail This is the most authentic simulation of the sport ever created, with TV-style presentation and commentary, true-to-life physics and advanced artificial intelligence. Choose from offline and online modes, from quick play online match-making to global online tournaments that link in real-time with the live World Snooker calendar. Snooker Nation Championship PS4 — Digital Challenge the best Snooker players in the world to take home that all important win. The offline tournament includes competing in the qualifiers through to the grand final, played on Championship specification tables. Or challenge players online. Snooker Nation Championship is digital snooker at is best. Table of Tales: The Crooked Crown PS VR — Digital Embark on a digital tabletop RPG — a virtual reality adventure of swashbuckling and sorcery! Take a seat at a mysterious table and unlock its true potential as a magical living board game. Take the helm and lead your party of scoundrels through realms of adventure, investigating the misdeeds of their pasts and facing up to terrible dangers! Tarot Readings Premium PS4 — Digital The tarot reading is a pack of playing cards used in parallel for divination in the form of tarotology and cartomancy. Our game makes you feel like you are visiting a real gypsy tarot reader. She will shuffle the cards, let you choose them and then present them and explain their meanings. All 78 cards are animated! Trüberbrook PS4 — Digital, Retail (Out 4/17) Enjoy an adventurous vacation to a 1960s parallel universe! A thrilling sci-fi-mystery adventure game that takes place at a remote village in rural Germany. You won the trip in a lottery! Or at least, that’s how it seems. But instead of getting some rest, you could find yourself having to save the world… World of Warships: Legends PS4 — Digital Experience epic naval action in World of Warships: Legends, a global multiplayer free-to-play online game where you can master the seas in history’s greatest warships! Recruit legendary commanders, upgrade your vessels, and stake your claim to naval supremacy. Early access starts today, April 12, at 12am PT. World War Z PS4 — Digital, Retail Humanity is on the brink of extinction. From New York to Moscow and Jerusalem, the undead apocalypse continues to spread. As the end looms, a hardened few band together to defeat the horde and outlive the dead. World War Z is a heart-pounding co-op third-person shooter featuring swarms of hundreds of zombies. The information above is subject to change without notice. Game of Thrones Playlist ESPN NBA Playoffs Playlist Anderson .Paak – Ventura Miss Bala (2019) The Lego Movie 2: The Second Part Dragon Ball Super – The Movie: Broly Watch the action live starting Saturday, April 13 Season Premiere Sunday, April 14 at 9PM PT only on HBO PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. Przeczytaj cały wpis
  13. You may not have heard of Three Fields Entertainment, but you may be familiar with our past work. We started the Burnout series back in 2000 and were Creative Director (Alex) and Executive Producer (Fiona) on every game in the series. In 2013, we left Electronic Arts and in 2014 started Three Fields Entertainment, which with just seven people is a return to our early days — a small passionate team working together more like a music band than a typical development team. We have made four games to date, and Dangerous Driving is the most exciting yet, as it is a return to a genre that we love and have always been passionate about. All genres have their core ingredients that become genre standards and the games we have made have had a bit of influence in forming the core ingredients of the aggressive racing genre. It has been over 10 years since we last made this genre of game, so appropriately enough here are 10 ways we’ve taken the game further by revisiting it with fresh eyes and new technology: 1. The widest range of game modes seen in any game in this genre​ The game has nine different single player game modes all tied together in a 69-event single player progression. We looked at what all our favorite game modes have been over the years and included them all: races where Takedowns are what fuel your speed; eliminator races where you literally fight to survive over five laps, with the last place being eliminated each lap; 1-on-1 races where the other guy is in a faster car and the only way to win is to try and take him down repeatedly; 3-race GPs; Pursuit where you play as the cops; Survival where it’s survive against the clock and the traffic (one crash and it’s game over) and genre-favorite Road Rage is back, but with some new rule sets… (see #4 below) 2. Persistent wrecks​ One of the best things about coming back to this genre with the benefit of PS4 hardware is the ability to do things we could never do before — and one of those is what we call persistent wrecks. Every time you take someone down their crashed wreck remains on the road, making each subsequent lap even more dangerous. And we’re excited about what this is going to mean online. (see #10 below!) 3. New types of Takedowns​ We couldn’t put persistent wrecks in the game without using them as a crash-and-Takedown variant. Take someone down into a persistent wreck and it’s a Junkyard Takedown, crash into one yourself and it’s a Nervous Wreck. And believe us: you will be one when you’re on the last lap, desperately hanging on to first place hoping a wreck isn’t going to take you out. 4. Familiar modes; new rule sets​ Road Rage is back but we wanted to introduce new ways to play, so in later events we have upped the challenge level. ​How many Takedowns can you score when Shunts are disabled — or when only Traffic Takedowns count? This can get really challenging and we can’t wait to see the leaderboards for Traffic Takedowns. Our office best is only about 10! 5. Pursuit mode with up to five Target vehicles​ We’ve always been fans of playing as the cops. It’s a recurring theme in much of our work and one of the reasons that we chose to make our version of Need for Speed a remake of the classic Hot Pursuit. At the start of the game it’s you against one Target vehicle but as the game progresses and you unlock better cop cars you’ll take on faster and more numerous opponents. This is a really intense mode played on our Point-to-Point tracks and you need to stop all the targets before you reach the end. 6. Cars that are tailor-made for modes ​In this genre vehicles can end up being the same, just a model swap with very similar stats. In Dangerous Driving we wanted to make car choice more meaningful. So for example the Tuned version of each car earns and uses boost much quicker than any other, making it perfect for Heatwave events (see #8 below). Advanced vehicles are stronger, hit harder and take less damage. Prototype vehicles are the ‘best’ in that they are the fastest, but they’re made of carbon fiber so they’re the most fragile. We didn’t want there to be just one ‘best’ car when we take the game online (see #10!). You make a choice based on the mode and your playing style. 7. AI based on real player performances​ Another staple for the genre is AI that is designed to stay around the player and give them a good race. In Dangerous Driving we used real player performance to ‘teach’ the AI to drive and in most of the game modes the AI is racing to a time set by a real human player. Take Face Offs for example — these guys are gunning for it just like the human player that was used to create their data making for an incredibly intense experience. The only way to throw them off is to take them down — repeatedly. 8. Modes where we genuinely don’t know the limit​ Following the theme of cars tailor-made for modes — take a Tuned vehicle into a Heatwave mode and you get a very special and unique advantage. Heatwave events are purer race events (more similar to races in, say, Burnout 2) and dropping a whole boost bar in one go refills the boost, meaning you can chain your boost repeatedly. Tuned vehicles are perfect because they earn and use boost more quickly so you can chain them quicker — but also each successful chain in a Tuned car adds 2 mph to your top speed… until you crash. Interestingly, we have no idea what the limit is on this as we have always crashed after about 30-35 chains!! So we’re looking forward to seeing the YouTube videos of how far players push it! 9. Spotify integration​ We’ve long believed that the music people drive to is intensely personal so we really wanted to integrate Spotify and give people endless choice. Authorize your premium Spotify account in the Audio menu and you will then be able to control your music inside the game. Follow the development team’s own Spotify account or choose your own personal playlist (we are fans of Spotify’s Mixed for you ‘Songs to Sing in the Car’). 10. Online play In the first month after release, we will release DLC that adds online capabilities to the game and we’re really excited about how all the new features will transfer into online. There will be online racing and of course online Road Rage — and persistent wrecks, Junkyard Takedowns and Nervous Wrecks (see above) will all feature strongly! Dangerous Driving releases on PS4 on April 9. You can pre-order it now until April 8 and receive an exclusive car (only available to digital pre-order customers). Przeczytaj cały wpis
  14. Hello everyone, As creative director and co-founder of Panache Digital Games, it’s with great pleasure that I’m presenting to you the first of our three videos in which we’ll dive into our first game Ancestors: The Humankind Odyssey, a game where you will get the chance to experience the greatest adventure of all time: our own! Starting 10 million years ago and spanning over 8 million years, Ancestors will have you explore the beautiful, yet unforgiving world of Neogene Africa. You’ll need to expand your territory and grow your clan as you evolve through the ages, gaining new abilities and passing them on to the next generations. These videos are here to scratch the surface of the main pillars of the game without spoiling anything for you. I truly believe that discovering something for the first time is part of what makes this game unique and exciting. That’s why we say “Good luck, we won’t help you much!” We’re now getting closer to release and I’m very proud of what we’ve achieved in the four years since we first started Panache in my living room with a handful of other veteran friends from the video game industry. Because, yes, in the early days of Panache, there were only six of us meeting at my condo on the Montreal Plateau to set the table to what would later become a talented team of 35 working on Ancestors. Back then, I could see how the landscape of gaming was rapidly changing. There were lots of really talented studios releasing cool indie games while AAA quality games were getting bigger, more graphically stunning and offered almost infinite content. And in the middle, there was what seemed to be a huge void in what was being offered. Smaller AAA-quality games didn’t seem that viable. It was either small indies or gargantuan blockbusters. But with development tools more democratically available and digital downloads becoming the norm, I knew there was an opportunity to make something great even as an indie studio. Then, as we were working on building the studio and putting together the concept for Ancestors, we started talking with who would become our dear friends at Take-Two. They were setting up an independent publishing division which would later be called… Private Division. Their mission: to team up with the best proven talent that had independent studios and help them achieve their ambitions. After a year of organically growing the company and working on a prototype, we all felt that we had something incredibly special in our hands. Fast-forward to today. Ancestors is a unique gaming experience where we ask players that simple, yet interesting question: Can you, Modern Homo Sapiens, survive like our ancestors did? To answer the question, players will have to be observant, careful, agile and wise. Besides, there isn’t a good or bad way of playing it. It’s all about you daring to experiment. At the end of the day, you’ll be playing and creating your own particular adventures each time you press start… I can’t wait for you all to play it later in 2019! “Evolution is not set in stone, it is your path to forge”. Przeczytaj cały wpis
  15. Hey fellow Humans, Michael speaking here on behalf of Curve Digital – I am the Senior Producer of Human: Fall Flat. Last December, we announced that more content is coming in 2019. I’m pleased to announce to you that our first big free 2019 update is coming on April 16! It will offer you a brand-new level called “Dark” and 13 customization elements! Human Fall Flat | Image Gallery The new “Dark” level is the very first level set at night-time, with a flavor of a nightmare rather than a dream – but not scary, just atmospheric and mysterious. We wanted to try something a bit different, a level that would stand out yet was still undeniably Human: Fall Flat. A night-time level hadn’t been done yet, so why not? Moreover, we had electricity already used in the Power Plant level and this made us start to think about swinging lanterns and Tesla coils, and how cool electricity arcs would look in the dark. As far as the level theme is concerned, the main inspirations were horror movies like the Universal Classic Monsters and movies such as Beetlejuice and A Nightmare Before Christmas. Moving forward, we tried a few different horror movie tropes: abandoned buildings, the big creepy clocktower, a mansion on a hilltop, whilst trying to keep the puzzles based in reality and science, and to the Human: Fall Flat formula. When we started building the level, we used the two previous levels, Power Plant and Aztec, as benchmarks to make the new level as big as the Aztec level in size. However, it ended up being much larger. The puzzles themselves required a lot of iteration and tweaking due to Human: Fall Flat’s unique physics. I hope you like what we did with the level and the team is really looking forward to seeing you discover all the puzzles and surprises it has. Przeczytaj cały wpis
  16. PlayStation News Blog Bot

    [PSNews] Brief Battles Butt-Slams to PS4 May 7

    Have you noticed a lack of party games that allow you to fight friend or foe using underpants as your arsenal? We did too. Luckily, I can finally announce that Brief Battles, our cheeky underwear-fuelled party game, will be available on PS4 on May 7. Check out our new trailer to see what it’s all about and read on as I bare all about the undies, Underwearriors, and game modes in Brief Battles. In Brief Battles you can play as one of six adorable, plump, wobbly Underwearriors. Despite their often stout and jiggly physique, these characters are spry climbers with astounding agility, using sticky nub-hands to utilise any safe surface to navigate hazardous arenas. All Underwearriors start out underpant-less with equal abilities and a hefty pant-pound at their disposal. You’ll pick up neat powers from the underpants you collect in game. Battle your friends and foes by equipping Buns of Steel, Toxic Tighty-whities, Flaming Hot Pants, and more! Each pair of underpants has unique pros and cons when facing off against other players. You’ll grab random undies from presents spawning around the arena and keep these undies until you’ve been popped or pick up another pair – both of which happen frequently! Presents often pop up in your path during battle. In the heat of the moment, you might be going after another player with your Buns of Steel before suddenly picking up Underpants of Protection, and your strategy immediately changes. My favorite part of Brief Battles would have to be playing local multiplayer modes. I’m usually either focused and competitive in Knockout, or laughing and shouting at the screen in Hold the Gold: Bare Buns, as myself and three friends run around pantless, trying to nab a hefty pair of golden undies. There’s a full lineup of competitive battle and underwear-themed party modes available on launch. Prefer to play solo or work together with a friend? Train up and test your skills in solo challenges to unlock Underwearrior skins and Trophies, or battle cute beasties with a friend to take back arenas from hordes of foes and bosses in Butt-em-up Battles. Hardcore trophy hunters can push their skills to the limit to reach the hardest challenge goals, while accessibility options open the game up to everyone. We’ve packed Brief Battles with 50 unique and sometimes treacherous arenas, with interactive elements and distinct hazards to keep every play session interesting. We’ve had a heap of fun bringing this cheeky underwear-laden adventure to life and we can’t wait to share it with fellow party game fans. Get ready to embrace the power of the butt when Brief Battles releases on May 7, with English, French, Italian, German and Spanish support on launch. I look forward to any questions or thoughts in the comments below! May your butt reign supreme. Przeczytaj cały wpis
  17. Attention Vault Hunters! After years spent developing the game behind closed doors, I am thrilled and relieved to finally say this out loud: Borderlands 3 is real, and it’s coming out later this year. We unveiled the game at PAX East last Thursday, and today I can confirm Borderlands 3 will launch on September 13, 2019. I’m also proud to share our third Borderlands 3 trailer (assuming you count the “Mask of Mayhem” teaser we posted last Wednesday and the footage we debuted at PAX East). If you’ve already watched the trailer at the top of this page, you probably noticed four brand new Vault Hunters, all of whom will of course be playable, customizable, and totally badass. Let’s get the ball rolling with some quick introductions: Moze is a nimble soldier who can digistruct and hop into her mech—Iron Bear—anytime she needs some additional firepower. Amara is a Siren who can summon ethereal fists to pound enemies. Zane is a semi-retired hitman who can cause chaos with his Digi-clone and other gadgets. And FL4K is a wandering robot who’s always accompanied by one of their loyal and battle-hardened pets. You may have also noticed a couple villains in the trailer – you know, the ones with the hair? Those are the Calypso Twins, who are uniting the bandit clans and attempting to get their hands on the galaxy’s ultimate power capable of destroying, well… everything. Only you and your Vault Hunter allies will have the unique abilities, uncommonly deep skill trees, and seemingly never-ending arsenal of guns and gadgets to stop them. You’ll be capable of tackling the Calypso Twins and their fanatical followers alone, but when you team up with other Vault Hunters, you’ll really feel unstoppable. With that in mind, one of the things that I’m most excited about in Borderlands 3 are the improvements that we’ve made to co-op. Regardless of your respective levels or mission progress, you and your friends can play together online or on the couch, and not only will each of you deal a meaningful amount of damage, you’ll also receive your own discrete loot stream. No more loot ninjas! Of course, if you prefer to play with classic Borderlands 2 co-op rules—where loot is shared—you can choose to do so. Regardless of which mode you opt for, every fight in Borderlands 3 will be an opportunity to score new gear. If you’ve adventured in the Borderlands before, you’ll recognize most of the weapons manufacturers, but I think you might be surprised by some of their latest innovations. Atlas now offers guns that fire tracker tags and Smart Bullets; DAHL weapons feature alternate fire modes; and the Maliwan range now incorporates firearms that can toggle between two elements and deal guaranteed elemental damage. Looking for something a little crazier? Okay, how about rifles that spawn fire-spewing volcanoes, or guns that grow legs and then chase down enemies while verbally abusing them? We’ve got those too. All of us at Gearbox are excited for you to get your hands on these weapons and bazillions more like them come September, when you’ll get to take the fight to the Calypso Twins not only on Pandora but on other planets throughout the Borderlands as well. We’ll be offering an extended look at Borderlands 3 during our worldwide gameplay reveal event on May 1. To catch all that and more, be sure to follow @Borderlands on Twitter. We’re also making pre-orders available today for those who might be interested in picking up some extra loot in addition to the game itself. And hey, if you’re down for an action-packed Borderlands history lesson while you wait, both Borderlands: Game of the Year Edition and Borderlands: The Handsome Collection are available on PS4 and, as of today, playable in 4K on PS4 Pro. Catch you again on May 1! Przeczytaj cały wpis
  18. The infamous prison island of Alcatraz is now a standalone Blackout location! Available for all players on PS4, Alcatraz is completely separate from the main Blackout map, allowing for two distinct game experiences. Focused more on close-combat battles, the Alcatraz action takes place throughout the overcast island shrouded in a fog-filled gloom, creating a dramatic and intense atmosphere, where you’re dropped in from skybound portals with only limited time to gear up and start taking down enemies. Size-wise, the prison is far more compact compared to the main Blackout map, leading to more focused and immediate combat as dozens of competitors fight for control. Expect thrilling and chaotic firefights almost immediately, with you and your teammates vying for items and strategically-advantageous positions both in and around the many structures dotted throughout this prison island. It’s time to change up your tactics compared to the main Blackout map. In Alcatraz, a greater reliance on twitch skills and close-quarters combat leads to shorter, more frenetic battles where you’ll spend far less time to concoct a long-term plan, and more time scrambling for items and cover! Stalk your enemies across the claustrophobic prison yards, warehouses, jail cells, and dockside structures… many of which will feel right at home for Zombies fans. With the intensity dialed up to 11, expect matches to last around ten minutes, quicker than the 25-minute games in the main Blackout map. Shorter matches, tighter areas, and condensed player counts mean higher chances for more nail-biting victories! The divergent environments across Alcatraz range from rocky shorelines and caves, rusting Navy vessel wreckage, abandoned field hospitals and tents, a temporary helipad, industrial warehouses, apartment blocks, a variety of overgrown foliage, a powerhouse with a cooling tower, and dominating the “top of the Rock” is the derelict prison itself, where you can expect the firefights to be the most intense. As well as looking out for foes, you’ll need to look up too. Traversing the nine named destinations across Alcatraz is totally different compared to the original Blackout map. Alcatraz has a ridge-like topography, with a much higher building density, more tight corners to ambush and attack from, and a real sense of verticality as you ascend to the main prison on the highest ground. With such a change from the original Blackout map, it’s worth reassessing your item choices as you prepare for combat. As the circle closes in on you, it could be worth stuffing your backpack with equipment you normally might not think about employing: While close-combat weapons are obvious choices, the Grapple Gun is a great asset when maneuvering through the tight prison hallways, shadow-filled staircases, or treacherous balconies littered with barriers. Why go through them when you can grapple over them? Also, take some time to drop Razor Wire or Barricades to provide chokepoints in any narrow space, be it a corner, doorway, or stairwell, and stop potential flankers while you finish your adversaries off. Oh, and do keep an eye out for flesh-eating zombies. Blackout: Alcatraz is available on PlayStation 4 starting April 2 for Call of Duty: Black Ops 4. Fight Across Alcatraz as Part of Blackout Free Access All PlayStation Plus members can take part in Blackout Free Access on both Alcatraz and the original Blackout map, including all the latest spring color and weapon updates. You’re able to matchmake with all Blackout players, including Solos, Duos, and Quads, and any progression you make can be saved and transferred if you upgrade to a paid version of Call of Duty: Black Ops 4. There’s never been a better time to play Blackout. Leave none standing to win! The limited-time Blackout Free Access period begins April 2, 2019 and ends on April 30, 2019. Przeczytaj cały wpis
  19. Hello, PlayStation Now fans! Today we’re adding nine new games to the PlayStation Now library of more than 750 games in all, including hits from Konami and Codemasters. Check out Metal Gear Solid V: The Phantom Pain, DiRT 4, and more, available starting today! Subscribers can stream any game in the service to PS4 and PC, and download any PS4 game and PS2 game in the service directly to their PS4. Adding to our lineup of Metal Gear Solid games, starting this month PS Now subscribers can download or stream both Metal Gear Solid V: Ground Zeroes, and the epic Metal Gear Solid V: The Phantom Pain. The Phantom Pain takes place in 1984, nine years after the events in Ground Zeroes, delivering immersive open-world tactical gameplay, feature-rich game design, and cinematic storytelling. Play VideoPlay Video For a change of pace, take things offroad with DiRT 4 for some rally, rallycross, and landrush action. With over 50 iconic rally vehicles from throughout the history of rally motorsports, courses in the US and Europe, and a custom driver/team creator, get your rally on with DiRT 4 for PS4 (stream or download). We’re also adding three classic Star Wars PS2 games to the PS Now library to stream or download. Take to the skies in Star Wars: Jedi Starfighter, become Jango Fett in the 3rd person shooter Star Wars: Bounty Hunter, and test your Podracing skills in Star Wars: Racer Revenge. Here is the full list of the nine games joining PS Now this month to download (PS4 and PS2 games) and stream (all games): Bang Bang Racing (PS3) Clouds & Sheep 2 (PS4) DiRT 4 (PS4) Metal Gear Solid V: The Phantom Pain (PS4) Metal Gear Solid V: Ground Zeroes (PS4) Shadow Complex Remastered (PS4) Star Wars: Bounty Hunter (PS2) Star Wars: Jedi Starfighter (PS2) Star Wars: Racer Revenge (PS2) Here are the most played PS Now games during the month of March: NBA 2K18 WWE 2K18 Mortal Kombat X Mafia III Sid Meier’s Civilization Revolution For Honor Red Dead Redemption The Elder Scrolls Online: Tamriel Unlimited Sniper Elite IV Fallout New Vegas Saint’s Row IV Re-Elected Metal Gear Solid 4: Guns of the Patriots If you haven’t tried PlayStation Now yet, now’s the perfect time to give it a spin with the seven-day free trial for PS4 and PC. (Terms apply. New Subscribers only. Credit card required. See here for details.) Stay tuned for more updates on PS Now. Happy gaming! Przeczytaj cały wpis
  20. I did it: I played No Man’s Sky in virtual reality! As announced during our first-ever episode of State of Play, Hello Games’ spacefaring epic gets full PS VR support this summer, and at a recent hands-on event I immediately beelined over to try it out. No Man’s Sky’s VR implementation is not a separate experience — it’s the full game, completely playable in virtual reality. The small, Guildford-based team at Hello Games has put in extensive work to rebuild the interface around VR — the demo I played was even set up with dual PS Move motion controllers. Using this control scheme, holding up your left arm and pointing at it with your right hand brings up a menu with your standard options (Quick menu, torch, mining tool, etc.). Hello has also implemented teleportation-based controls for getting around: Just hold the left move button to manipulate a marker that you can place anywhere within around 30 in-game feet (by my approximation). In a clever touch, rotating your right wrist before letting go of the left Move button will allow you to adjust your orientation before initiating the teleport. All the tools and upgrades you’ve accumulated in the No Man’s Sky universe are present, including the Terrain Manipulator. Just reach your right hand behind your shoulder and squeeze the Move controller’s trigger to grab it, then point and click to reshape the topography in front of you. Having 1:1 control here should be a boon for all you creative types — especially when perfecting the custom design of your home base! Climbing into the cockpit (fully built out for VR — nice!) of your trusty starship and exiting a planet’s atmosphere is a powerful experience, and it’s even more stunning in virtual reality. Punching the thrusters for the first time in VR felt similar to the first time I did it in the original game: surprisingly kinetic, and wholly exhilarating. Ship controls have been revamped for VR, too: manipulate the ship’s throttle with your left hand, and its flight stick with your right. Need to cover a lot of distance in a little time? Hold the left Move button to boost, or hold both Move buttons to activate your Pulse Engine for a dramatic speed increase. Looking around in the midst of a high-speed jaunt through the stars, pink and purple streaks zipping past the sides of your ship, is a sci-fi dream come true. I’ve enjoyed checking in on No Man’s Sky as Hello has continued to evolve and improve the game, but the addition of VR support may be the catalyst that gets me to sink dozens more hours into exploring its endless universe. Learn more about No Man’s Sky’s massive upcoming Beyond update here, and stay tuned for more info as we get closer to its summer launch. Przeczytaj cały wpis
  21. Hi everyone, I’m Jeff Brown, a Creative Director at San Mateo Studio. Dominic Robilliard of Pixelopus recently shared the latest trailer for Concrete Genie, an upcoming game about a boy named Ash who, through the power of creativity, paints his ruined seaside town of Denska back to life. Dom also announced that we are working hard on two very special PlayStation VR modes* included alongside the core Concrete Genie PS4 game at launch. The team and I are super excited to share more about these VR modes with you today. When our Art Director, Dave Smith and I first sat down with Dom to have a look at what he and Pixelopus had created, we knew immediately that this world and its magic could provide some incredible inspiration for a PS VR experience. We wondered, amongst the beautiful art and storytelling of Concrete Genie, what it might feel like to get to know a Genie one-on-one. Where would we go? What kinds of things would we do together? In our first PS VR mode, VR Experience, you’ll follow a curious Genie named Splotch beneath Denska’s ominous lighthouse on a quest to unlock a mysterious power while using your Living Paint in a completely new way. I don’t want to give away too much, but what we came up with is pretty special. We can’t wait for you to try it yourself! But that’s not all! While looking at other possible PS VR modes for the game, everybody had a simple, common desire – to stand in one of Denska’s alleyways, paintbrush in hand, using Living Paint to bring our surroundings to life. A completely immersive, first-person painting experience. This was the springboard for building the first prototype of what would become our Concrete Genie PS VR Free Paint mode** (an immediate favorite around the office). You’ll have the choice between four unique Denska locations where you can play and experiment with all the Living Paint and Genie creation brushes you collect during your Concrete Genie adventures, all with the intuitiveness that the two PlayStation Move Motion controllers provide***. We think our two PS VR modes make a great complement to the world of Concrete Genie, and we love the way things are shaping up. Keep an eye out for more in the coming months, and we can’t wait for you to get your hands on the game later this year! *Please review and follow all safety guidelines for use of PlayStation VR. PlayStation VR is not for use by children under age 12. PlayStation 4 system, PlayStation VR and PlayStation Camera are required to experience VR functionality. **Players must complete VR Experience in order to unlock VR Free Paint. ***Two PlayStation Move Motion Controllers required for PS VR Modes. Przeczytaj cały wpis
  22. “What would happen if you could play Everybody’s Golf in VR? Could VR be the key to creating more realistic courses, ones where players feel like they are actually there?” These were a couple of the questions that first launched this project alongside Everybody’s Golf for PlayStation 4. We wanted to take the series somewhere it had never been before and do something entirely fresh with it. After we began working on Everybody’s Golf VR*, we soon realized that we were on to something great. The nature of golf proved to be perfect for VR. The VR space itself further pushes the immersion, so you feel as though you are really on a golf course surrounded by natural scenery. From there, our focus was on developing a golf game that felt real while still remaining accessible. We didn’t want to make it a simulator, but instead something that players could easily enjoy. A big part of creating the realistic golf experience was making it compatible with the one PlayStation Move motion controller** as well as the DualShock 4 wireless controller, both of which you can use to take your golf shots***. In addition to a variety of original courses (with dinosaurs?!)****, we also built a practice ground (a first for the series) for players to practice their shots before hitting the courses. And, of course, we couldn’t forget caddies. Not only are they on hand to give advice as before, but now they also appear in random events during the rounds. We thought that VR created a unique opportunity to interact with them and hope that these events provide a fun little break between holes. Pre-order Everybody’s Golf VR now to receive bonus content at launch, including: Additional Caddie – Steve Everybody’s Golf VR – Seaside Theme Everybody’s Golf VR – Forest Theme Everybody’s Golf VR – Custom Theme The game is set to be released on May 21st for PS VR. See you on the fairway! *Please review and follow all safety guidelines for use of PlayStation VR. PlayStation VR is not for use by children under age 12. PlayStation 4 system, PlayStation VR and PlayStation Camera are required to experience VR functionality. **One PlayStation Move Motion Controller optional. ***Please review and follow all safety guidelines. **** Must complete certain levels to unlock additional courses and features. Przeczytaj cały wpis
  23. PlayStation News Blog Bot

    [PSNews] PlayStation Plus: Free Games for April 2019

    Two new titles join the PlayStation Plus monthly games lineup on April 2, each distinct but offering their own unique spin on what it means to survive. Let’s dive in and take a closer look. Conan Exiles Drawing inspiration from the classic barbarian tales, survival open world survival game Conan Exiles winds back the clock to the very dawn of civilization, casting you as a forgotten exile abandoned alone in the desert for crimes unknown. Starting out with nothing but a loincloth and your own two hands, you’ll have to explore this vast, hostile world, gathering materials, crafting tools and carving out a new life for yourself in a world filled with danger. Exploring a shared online space, you’ll have the chance to meet with other players, build settlements and bases together, and even raise your own armed fortresses as you advance your mission to dominate this brave new world. The Surge From the creators of brutal medieval action-adventure Lords of the Fallen comes a challenging sci-fi spin on the hardcore RPG genre. Take on the role of new staff member Warren who, following a trying first day on the job, awakens to the aftermath of an unknown cataclysm to find his new workplace devastated and its ruins overrun by out-of-control machines. Explore the twisting maze-like environment of the CREO research facility, fending off haywire tech, scavenging new parts and weapons, rescuing survivors and unlocking the secrets of this vast, abandoned facility. Both titles will be available to download from PlayStation Store on April 2. In the meantime, you still have a few days left to pick up March’s two PlayStation Plus titles. Call of Duty: Modern Warfare Remastered is a great chance to revisit one of the grand-daddies of the FPS genre, while The Witness is a mesmerizing slow-burn of gradual discovery and smart puzzle design. If you haven’t tried them, there’s time yet: both will be available to download for PS Plus members until April 1 (no foolin’!). Let us know how you get on with March and April’s titles and we’ll see you again next month. Przeczytaj cały wpis
  24. Next month marks the three-year anniversary of the initial release of Enter the Gungeon on PlayStation 4, and the release of its final update A Farewell to Arms. And yes, it is free. It has been quite a ride over the last few years, but we are finally at the closing chapter of Enter the Gungeon. We wanted to take some time to go over what is new in the Farewell to Arms update before it arrives on April 5, and thank you all once again for supporting Dodge Roll. We are well aware that when we initially announced the plan to do a smaller update instead of a larger paid DLC, we said that we hoped to have it out by the end of 2018. The reason that didn’t happen is the same reason our previous updates have released a bit later than we intended: we kept adding new stuff. This is the final update to Enter the Gungeon, and as such the content included carries the weight of the end of an arc, the very legacy of the game. That is to say: we wanted to make sure Enter the Gungeon went out with a bang. With that in mind, we didn’t think just a new randomized “Paradox” character and some new guns and items were enough. Since the announcement of the update, it has grown considerably in size, and is now something more comparable to our first update, Supply Drop. Specifically, we’ve added a second new character with a wild starting item, a new variant of a very powerful enemy, and a new secret floor with its own very special boss that we really can’t wait for the community to experience (make sure you have your sound on!). This boss is in some ways the ultimate form of every joke or reference in Enter the Gungeon. It holds a particular place in our hearts, and it is something we probably would never have been able to do if you all hadn’t helped make Enter the Gungeon the success it has become. Thank you, and I hope you all enjoy it as much as we do. There is a new NPC named Bowler that brings with him a new gameplay mode inspired by the Gungeon community: Rainbow Mode! When you play a run in this mode, at the beginning of each floor a Rainbow chest will drop, from which you can only take one gun or item. However, these are the only items you will get other than pick-ups and Master Rounds for the whole run — so choose wisely. As usual with the Gungeon, this mode can be combined with other gameplay modifiers, like the new Paradox character, Challenge mode, or Turbo mode. We’ve also fixed a number of lingering issues since the last update, along with a few performance improvements. We’ve also made a number of quality of life improvements like boss health bars turning transparent when you go under them, and giving rewards for pedestal and wall mimic kills, among several others. Certain rare NPCs are now somewhat less rare, and the boss DPS cap is ever-so-slightly weaker than it previously was (I am imagining cheers to this). After gathering community feedback we did a substantial rebalance pass that buffs several of the less interesting low-tier items, some drastically changing their function, and evens out the Red chest tier of loot to be more consistently good. This is in keeping with the philosophy of our last update, which was to make the player feel “more powerful, more often” and we predict that loot quality will be more consistent run-to-run with these changes. We’ve also spent more time testing this update than the last one. Gungeon fans may remember that our last update came out of the gate a little rockier than we would like to admit. We can’t promise zero bugs, but we confidently anticipate many fewer, and we will, of course, be supporting this update with bug fixes as quickly as we can. Also, we want to clarify that A Farewell to Arms is a free update to Enter the Gungeon, and will automatically download if you have auto-update turned on in your PS4. You do not have to go looking for it in the store, and once it is installed all of the content integrates seamlessly, so just play and you’ll begin seeing new stuff! Enter the Gungeon has been so much more successful than we ever dreamed to imagine. Its success has changed our lives and allowed us to support it for years with free content, which in turn has made the game much better than it was at launch. The Gungeon community has been nothing short of inspiring, and in our opinion, it continues to be one of the nicest game communities we have ever interacted with. Personally, it never gets old to read the fan theories, or see the awesome fanart. The fact that there are still so many people interested in Gungeon three years in is truly amazing. Thank you sincerely, form everyone at Dodge Roll for the support of this game, thank you for laughing at our puns, and enjoying, or at least tolerating, our Die Hard, Metal Gear and other references. Enter the Gungeon is Dodge Roll’s first real game release and while we are very proud of the game, we are also extremely excited to move on to new projects full time. Hopefully we will be able to apply all we’ve learned during Gungeon’s development to make something even better. If you enjoyed Enter the Gungeon, we sincerely hope you will check out whatever we make in the future, Gungeon-related or otherwise. This may be the end of Enter the Gungeon, but the Gungeon remains. Thank you for playing. Przeczytaj cały wpis
  25. History and Parts Pack is the first DLC available on PS4 for the award-winning multi-genre space exploration game, Kerbal Space Program Enhanced Edition! In addition to 10 exciting missions inspired by humankind’s own space exploration, this content-filled console-optimized DLC includes more than 60 new parts and an astronaut suit inspired by the historic Space Race! These parts will not only allow you to be creative and build all sorts of imaginative spacecrafts, but also replicate the iconic Saturn V and Soyuz Rockets! Below is a basic guideline of the parts you will need to build these rockets. The rest will depend on you (can’t make things too easy). Saturn V The Saturn V was an American human-rated expendable rocket used by NASA between 1967 and 1973. Developed to support the Apollo program for human exploration of the Moon, the three-staged rocket remains the tallest, heaviest, and most powerful rocket ever brought to operational status, and holds records for the heaviest payload launched and largest payload capacity to low Earth orbit, which included the third stage and unburned propellant needed to send the Apollo Command/Service Module and Lunar Module to the Moon. To date, the Saturn V remains the only launch vehicle to carry humans beyond low Earth orbit. In order to build a Saturn V replica, you’ll need these parts, and a few more, like decouplers and probably a heat shield, just to name a few: Mk1-3 Command Module SM-6A Service Module (DLC exclusive) Launch Escape System SM-25 Service Module (DLC exclusive) RE-J10 “Wolfhound” Liquid Fuel Engine (DLC exclusive) Munar Excursion Module (M.E.M.) (DLC exclusive) Kerbodyne S3-14400 Tank RE-I2 “Skiff”Liquid Fuel Engine (DLC exclusive) Kerbodyne S3-S4 Adapter Tank (DLC exclusive) Kerbodyne S4-256 Tank (DLC exclusive) Kerbodyne S4-512 Tank (DLC exclusive) Kerbodyne Engine Cluster Adapter Tank (DLC exclusive) Kerbodyne KE-1 “Mastodon” Liquid Fuel Engine (DLC exclusive) Soyuz The Soyuz is a family of expendable launch systems designed in the 1960s. Originally commissioned as part of the Soviet human spaceflight program, the Soyuz is the most frequently used launch vehicle in the world with over 1700 flights since its debut in 1966. Since the retirement of the Space Shuttle in 2011, all human spaceflights to and from the International Space Station have been carried out using Soyuz. In order to build a Soyuz rocket replica, you’ll need these parts, and a few more! Don’t forget your decouplers and a parachute! KV1 “Onion” Reentry Module (DLC exclusive) KV2 “Pea” Reentry Module (DLC exclusive) KV3 “Pomegranate” Reentry Module (DLC exclusive) Size 1.5 Decoupler (DLC exclusive) FL-TX440 Fuel Tank (DLC exclusive) FL-TX1800 Fuel Tank (DLC exclusive) FL-A151L Fuel Tank Adapter (DLC exclusive) FL- T800 Fuel Tank FL-C1000 Fuel Tank (DLC exclusive) RK-7 “Kodiak” Liquid Fuel Engine (DLC exclusive) RV-1 “Cub” Vernier Engine (DLC exclusive) If you need more help building these historic rockets, be sure to check out some of the tutorials available on the KSP Forums and YouTube. The History and Parts Pack DLC is available now and we’re excited to see all of you PS4 astronauts exploring the vastness of space! Happy launchings! Przeczytaj cały wpis
  26. PlayStation News Blog Bot

    [PSNews] Trover Saves the Universe Out May 31

    Hey everyone, Tanya Watson here. I’m the CEO and co-founder of Squanch Games, a weirdo comedy game studio started by myself and the co-creator of Rick and Morty, Justin Roiland. Trover is a crazy comedy adventure in the vision of Justin, through and through. He started a game studio because he’s been a lifelong gamer, and when he had the opportunity to use a VR headset, it opened up his eyes as to how he could bring storytelling to video games. So, we built Squanch from the ground up to support his method of comedy and storytelling, and it’s been one helluva ride. We’ve been keeping our heads down for the last two years working on Trover Saves the Universe — our first full-length game — but we’re now to the point where we can really start talking about the game because it’s almost done! We even have a release date… Trover Saves the Universe will debut exclusively on PlayStation 4 and PlayStation VR on May 31 with pre-orders open now at physical and digital retailers including PS Store where PS Plus members will get an extra 10% off. Trover Saves the Universe is a story about you — your dogs have been dognapped by a beaked lunatic named Glorkon who stuffed them into his eye holes. Your cute little pup pup boys give him insane power that will allow him to destroy the universe, unless you can stop him. You can even choose how to play — on TV or PlayStation VR. Many people have asked me what it’s been like to work with Justin, to create this studio, and make this bizarre adventure. There’s not nearly enough room to go over all of that here, but, I love being a part of making funny and unique games. If you want more insights into how we did it for this one, you should tune into our Comedy in Games panel at PAX East, hosted by Justin Roiland, on March 28 at 4:30pm ET. It’ll be in the Main Theater as well as streaming on twitch.tv. He’s going to be talking a lot more about how he’s brought his own perspective to comedy in video games, and will be asking a number of hilarious creators to chime in as well. Until then, stay Squanchy! Przeczytaj cały wpis
  27. PlayStation News Blog Bot

    [PSNews] Action-RPG Path of Exile is Out Today on PS4

    Path of Exile launches on PS4 today! With many new exiles set to wash up on the shores of Wraeclast, we want to make sure you’re well prepared. Life in Wraeclast is unforgiving at the best of times, especially for new players, so we’ve compiled 10 simple tips to help you start off on the right foot. Decide on a playstyle Path of Exile has hundreds of skill gems and, due to its sprawling passive skill tree and deep item customization, thousands of potential playstyles. It can be tempting to try to do a little bit of everything, but you may end up being good at nothing. Picking a specific playstyle you want to use, such as a fire spellcaster or bow-wielding ranger, and sticking with it is far more effective than spreading yourself thin. Support your Skills Support Gems can drastically alter a skill’s performance. Not dealing enough damage with Ground Slam? Try using the Brutality Support to increase your physical damage. Ice Shot not hitting enough monsters? Lesser Multiple Projectiles Support will fix that by turning your single projectile into three to decimate a crowd. Make sure that the skills you are using are properly supported. Don’t Neglect Your Life Killing things is fun, but dying isn’t. Make sure you have enough life to survive a few big hits. The passive tree is filled with life modifiers, but they won’t do much if your items don’t also supply life. So keep an eye out for things that keep you alive, and make use of them! Resistances are Amazing Got a lot of life but still keep dying? Check your Elemental Resistances in the character panel! You can visit your character panel by pressing on the touchpad to go to your inventory and then navigating to your character list from there. Elemental damage can be lethal if you don’t have enough elemental resistances. Luckily, resistances are plentiful on items and can even be temporarily supplemented with auras and flasks! Cold Resistance is particularly useful in Act 1, and Lightning in Acts 2 and 3. Upgrade your Flasks As your character grows stronger and tougher, your life flasks will refill proportionally less and less of your life. Keep an eye out for better life flasks as you slay monsters, as a well-timed flask use can be a literal life-saver. Uniques Aren’t Always an Upgrade It’s exciting when you see that orange flash of a Unique item dropping, but remember that Unique items are often very specialized, and can take your build to the next level, but it’s no good equipping a Unique bow on your mace character. Don’t fret, because… Trade Unwanted Items The Trade Board will let you sell items you don’t want to other players. You can find it by pressing “Options” and going to “Trade Board.” Consider using it if you’re looking for an upgrade or have an item you just can’t use. Use Your Stash Your stash comes with four tabs by default and is shared by all characters on the same account. You can stash items you want to use later, or even on a different character entirely, and it’ll still be there when you check it in the future. Many players save gear for their other characters in their stash. If you run out of space, it’s possible to purchase more in the store. Some even come with extra features to make organising your wares even easier. Ascend! Special Trials are hidden throughout the campaign that unlock access to the Lord’s Labyrinth — a difficult, ever-changing dungeon. It’s not easy, but completing the Lord’s Labyrinth is worthwhile, as it unlocks access to your Ascendancy classes. Ascendancies come with very powerful role-defining perks. There are three Ascendency classes available for all asses, save one. The seventh class only has access to one Ascendency, while simultaneously having access to them all. You’ll just have to wait and see what we mean… Don’t Get Discouraged Path of Exile has a steep learning curve, but nearly bottomless depths. If you feel like you’re getting stuck, ask for help or check online for tips (like these!). Or even try starting a new character! You’d be surprised how much farther you get on a second character with the lessons learned on your first. We’re so glad you’re joining us on this journey and we’re looking forward to playing with you! Przeczytaj cały wpis
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